If you're running a build that uses energy regaining skills go ahead and get a cast/recast focus in that attribute line, either to swap to when casting it or to just use as a primary offhand (assuming you've got the required attributes for the energy).
If you're running enchantments the Flame Spitter is a good mainhand choice, with its 10% innate spell recharge and ability to be modded with an enchanting grip.
Generally healing spells cast and recharge quick enough on their own, but if you feel that you really do need that random boost then try to find a rod that provides an energy bonus under a condition that you can maintain relatively easily and has a cast or recharge mod on it, whatever suits your preference.
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